ARTHURIAN ANIMATIONS, 2024 Two short animations made in Unreal Engine and inspired by Arthurian legend. One depicts Guinevere and Lancelot, and the other depicts the Lady of the Lake holding up Excalibur.
SISYPHUS VR, 2024 Sisyphus VR was a collaborative project created by Champlain College’s AEC Virtual & Augmented Reality Specialist 2024-2025 class. This is a first-person POV virtual reality game where the user takes on the role of a young boy in his bedroom, moving through various life stages. In each life stage, the user must explore the boy’s bedroom and search for the missing boulder from a Sisyphus-themed toy using various clues. Once located, the boulder may be placed on the toy, and the small Sisyphus figurine on the toy pushes the boulder up a small hill. Once the top of the hill is reached, the bedroom door opens, and the player may proceed to the next life stage.
MAGIC CAFE, 2024 Magic Cafe is an interactive, animated story. In this game various characters with various personalities and problems show up to a cafe, and the player must choose the order best suited to teach of them.
VIRTUAL GALLERY FOR ART WASTE FESTIVAL, 2022 Sam Herle was hired to build an interactive 3D exhibition featuring 30+ artists for Art Waste Festival 2022. During Art Waste and Music Waste Festival 2022 the gallery was projected on to a wall of the gallery space in Red Gate Arts Society, where passersby were able to explore the virtual space using a joystick on a stand. The gallery was hosted on the festival website as well, but is not longer available for viewing.
GRIMM'S FAIRYLAND, 2022 Grimm's Fairyland was created by Sam Herle for New Art City Festival 2022. "'Grimm's Fairyland' is a self-portrait and self-reflection, generally focusing on the themes of isolation, comfort, fantasy, and a looming paranoia. In this show I've created a representation of my bedroom, occupied by simple 3D models and 3D scans of real objects from my own room and workspace. I hope it can be an intimate experience where the user can navigate my "room" and belongings, intruding on what should feel like a very personal space. There is also a 3D scan of myself at my desk, turned around as if aware of a presence in the room other than my own. I've also covered the walls of the bedroom in band posters and artwork that people submitted to me after I put out a call on my Instagram account, and most link to a website or social media from the artist or musician(s) (hover over the artwork for a link to each artist's social media or website). Enjoy! :-)"
VIRTUAL GALLERY FOR THE HAVEN, 2021 Sam Herle was hired to build a virtual art exhibition for The Haven in 2021, which was produced by Angelic Goldsky and curated by Sol Cabrini. This exhibition features 30+ artists and has been projected as an interactive installation at multiple venues and events, including the Buddies in Bad Times Theatre in Toronto.
CYBER WAREHOUSE, 2020 Cyber Warehouse is a virtual art gallery and exhibition space created by roommates Brodie Anderson-Pilon and Sam Herle during the initial 2020 lockdown, hosting shows that they curated as well as building exhibitions for pre-existing festivals and collectives, such as Unibrow Arts Festival. The fun and interactive landscape takes inspiration from early 2000s chat rooms and maximalist, early internet aesthetics. Cyber Warehouse was featured on the cover of Discorder Magazine's November/December 2020 issue, as well as in Exclaim! Magazine.
ORBS ORBS ORBS, 2020 Orbs Orbs Orbs is an online sound installation exploring warmth and soundscape in an online environment. Explore a series of rooms filled with multicoloured orbs omitting various sounds in order to control the composition, or stand in one place and allow the orbs to move around you.